I grew up in Spain, at the intersection of two worlds. During the day, I was immersed in architecture, learning how people move through cities and how materials work together to create spaces. At night, my brother and I built our own realities. We did not only play video games, we created our own games to understand the systems behind them.
A bit about me
The turning point was not a building, it was a simulation. My brother and I trained an ML model to land a rocket by reproducing its physical constraints inside a game engine. That moment made something click for me: the limits of the physical world could be decoded, optimized, and expanded through software. My focus shifted from designing the object to designing the system that creates it.
That path led me to London, where I began merging both passions. I spent long days in the Digital Prototyping Lab at university, always searching for workflows that could bridge creative spark and technical execution.
Building Beyond Buildings
I have been fortunate to apply this "phygital" mindset at some of the most innovative practices. I evolved from designer into software developer. I stopped only building models and started building tools that help other designers tell stronger stories and solve complex problems.
In parallel, I have collaborated with friends and colleagues on projects across very different scales, from building at Burning Man to teaching robots how to glaze ceramics like artists. Today I no longer design buildings, I prototype and engineer experiences.